Before I had ever lived in a camp, I read Microserfs by Douglas Coupland. The title is far more clever than I ever gave it credit for while reading it. It is a play on Microsoft, on feudal social structures, and general computer nerd-dom, which, I suppose, is as far as I took it while reading the book. Living in camps though, the idea of microserfs, the peasants of the smallest microcosms of a society, becomes fascinating, far from the confines of computerized LEGO programming in Silicon Valley.
Like
Coupland's imaginary startup, a camp has its visionaries, its
leaders, its middle class and its serfs. The social structure is a
rigid caste, and the only thing that keeps the society functioning is
that there is the promise of life after camp. People come to a camp
to pay for what they do when they go home. To pay for lives that do
not include the people they spend most of their time with. It is a
weird dynamic. Imagine a water cooler conversation where no one will
ever know anything about anyone else, where no one did anything over
the weekend, and where there are not plans for the coming weekend.
One functions in this environment because they have to.
In all
camps, there is a hierarchy. It is essential that people have a
leader, as anarchism simply does not get a job done. These duchesses
and feudal lords can be brutal or kind, just as any others. They may
plan for the winter, or their fiefdoms may starve. It is impossible
to know before one has been in the camp what the leadership is like.
Leadership though, is strange. In the
Medieval period,
these microcosms worked
because an army backed the leader, and the leader backed the army. A
symbiosis occurred at all levels of the chain, where the over- and
underlying social
strata agreed where everyone was. In a camp there is no army,
instead, there is the upcoming Visa bill.
We are
all Visa's indentured servants in these microcosms. Maybe a person
has no debt, maybe a person always pays cash, but in the end, we owe
now or in the future, and we know that we must fill our role in order
to make that payment. It is the army of creditors that keeps a camp
in check, there is no symbiosis.
This,
makes something of a leadership vacuum. The camp leaders lead only
by directing the work, yet s/he who directs the work does have power.
If the leader is a fan of a football team, days when that team plays
may end early, the basketball enthusiasts
lose out. If
the leader likes to run in the mornings, the morning meeting will be
later. If they like an early dinner, workers will be early to their
jobs, but back at the mess when the food is served. The power comes
from the little things.
Who
gets the power? How do they keep it? Like in any political
struggle, the key players start to show their hand, and the knights,
rooks, and pawns move into position. The power positions in a camp
are the same as chess, and society. The king is all powerful, but
crippled by the burdens of leadership. Their second, the queen is
more powerful, s/he faces the conundrum of Lady Galadriel, to be pure
and good, a champion of the pawns, or to become all powerful dark
sorceresses. In either case, the queen may, intentionally or not,
seek to usurp the king. Lastly, are the bishops. These are the
hidden players, they control the conscience of the serfs, and thus,
wield power that the king and queen can only demand. Pawns are the
first to choose sides.
In
minerals exploration, the pawns are usually the locals. They are
infinitely replaceable, yet impossible to control.
They see the whole camp establishment as outsiders. Often, race or
ethnicity complicate relations between the monarchy and the serfs.
They have nothing to lose in their meager existence, and so they are
eager to choose sides with the person who gives the most present,
and often petty rewards. If
the bishop offers a workday that is 10 minutes shorter, the bishop
will win the pawns. Yet, the pawns are the downfall of s/he who
controls them. For the
locals want things that are often contrary to the desires of the
more loyal, more skilled knights, who
will triumph against the pawns every time.
Knights
in the camp society get the work done. They have a platoon of serfs
behind them, but they get samples submitted, they log core, they run
the computers, they collect the data, and deliver the goods. In the
camp power struggle, the knights will win the battle. Yet, an
exploration campaign, like a war, is not about a battle, but the
compound effect of many battles. In order for one to win the war, a
strong position must be held through many skirmishes. For these, one
looks to the rooks.
Rooks,
in the camp society are consultants and technical experts. The
knights can win the battles fought today, but the rooks win the
battles that will be fought tomorrow. The rooks are motivated by
entirely different things. Rooks are motivated by professional
reputation, by what happens outside of camp, more than within. From
the top of their battlements, a rook can see what tomorrow will bring
beyond the confines of the short field campaign.
From
my tower, for I fancy myself a rook, I can watch the battles ebb, and
the tides turn. I see racial and ethnic tensions flare, and the
knights rally around their banner. I have time to sit, and ponder,
in this microcosm society, who are the allies I want to maintain when
I leave this camp? Who will bring me the most benefit when I deliver
my fealty? It will never be the bishop, s/he lacks the wherewithal
in my networks. It may be the king or queen, or with enough
ambition, I can usurp even these leaders. So I, and the other
fortresses watch, listen, and wait.
All of
this, requires that outside force. The creditors, whether they be
from the Bank of America, or the Society of Economic Geologists, we
all seek the value placed on us by those outside camp. In this way
alone, we are truly a microcosm of society. The technicians are
microserfs, not only because we are a
microcosm, but because they
are more insignificant than the feudal serf. They are nameless, and
ephemeral, they are but leaves on a tree, inconsequential today, and
forgotten by fall. The brave knights, who fight for the banner of
their fancy, they are no more influential in society. They are not
minuscule because this is a camp of 50, but
because this is a country of
300,000,000. This microcosm
functions not independent of society, but dependent upon society.
While
I wile away hours with an iPod, and an endless cylinder of rock, I
contemplate why people work. Why people live in these camps the way
they do. I watch the power struggles, and I come back to the same
idea again and again, they do this because they will leave here. I
wonder then, what would a truly micro-society look like? What will
be the dynamics of the Mars One team, when they land with no
intention of returning? What will keep them going? There is no
creditor, there is no army, there is no future, just today, for the
rest of their lives. In this strange world, I wonder, will there be
microserfs?